Senior product designer
I design beautiful and memorableexperiences that connect usershumansto brands and products.
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( ink — move your cursor )
Ten years designing products for other people.Then I built my own.
( Where I'm useful )
Complex & messy systems
I like working on products where the answer isn't obvious — complex services, operational systems and products that are still finding their shape. I turn complicated problems into experiences that feel simple, useful and human.
Digital × physical
I'm interested in what happens when digital products leave the screen and become part of real life. Designing experiences that connect people, places and technology — creating moments that are useful in the moment, but memorable long after.
I sit at the intersection of digital and the physical world.
( Previously worked with )
Selected work
A few projects across global platforms, public services, live events and self-initiated ventures.
- W'01LanyardFounderProduct StrategyUXFront-end Development
- W'02Priority PassNative MobileGlobal ProductService Design
- W'03The Open ChampionshipDigital TransformationTicketingPremium Experience
- W'04Slipshod GatheringExperience DesignBrandWorldbuilding
- W'05EquiwattProduct StrategySustainabilityBehaviour Change
- W'06Railways Pension SchemeProduct StrategyService DesignDesign Systems
- W'07Dave SeamanUX/UIWeb DesignBranding
( Also worked on )
- Corpay / Allstar / IMSFleet, driver and service-network products. Complicated workflows, dense information, several user types at once.
- Crack Climbing — Pete Whittaker
Technical illustration throughout — three-dimensional climbing movement turned into instruction. Published internationally by Vertebrate; winner of the Banff Mountain Book Festival Guidebook Award, 2020.
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